Stellaris titan weapons. Maybe that could be more of an animation thing? Or an animation used for only certain very large weapons? Finally, and this is a very out there idea, but ships in stellaris all sort of move with just one thruster, but to slow down they seem to sort of just drift to a stop. Stellaris titan weapons

 
 Maybe that could be more of an animation thing? Or an animation used for only certain very large weapons? Finally, and this is a very out there idea, but ships in stellaris all sort of move with just one thruster, but to slow down they seem to sort of just drift to a stopStellaris titan weapons Weapon components

2. Computer tooltip says what ship will try to stay at top range of all equipped guns. They should be bristling with armament (closer to how the Juggernaught is, actually), as opposed to just being a slightly toothier Battleship. In Stellaris, that’s the Titan-class ship. Transport is a ship that is used to carry around armies. If you're using titans then you're using battleships so +10 tracking is a must. There is no best weapon. art_of_snark • Technocratic Dictatorship •# below values determine how large an effect special values such as shield penetration have on the military power of a weapon MILITARY_POWER_ARMOR_PENETRATION_WEIGHT = 0. I think you might be right they have a ring world and I. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The goal here is that the torpedo cruisers with all missiles ignore shields to damage armor, the artillery blasts the shields, and the corvettes crush armor/hull. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . I eventually unlocked new hard light ship modules - a hardlight battleship has 1X 6L and has 24 shield/armor slots. Paradox Forum. The two Phased Disruptors will take 386 seconds to kill that, while the one Neutron Launcher will take 311 seconds to break through shields, armor, and hull. Hangars give a nice and easy 100% tracking. Stellaris: Event Horizon Offset Facility . Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience! We've brought our high quality ships and. Missiles, disruptors, and normal weapons alike. Exactly. it all depends on what you're going to be fighting. (see img) - 460mm Shock Cannon - Default Energy cannon of the yamato. Here below, some possible archetype for titans of every kind of phylum (feel free to contribute and agree): Mammalian Titan: Ankylon Titan from SoaseStellaris is an empire simulator, not playing admiral. Imagine a pure titan fleet attacking a corvette swarm. Every fleet needs a flagship! Stellaris Ship Design Guide 2. Taking ballistic weapons to the new heights. . 3! This update adds the Avatar - a massive mobile space fortress that can destroy planets and deploy all available doomsday weapons. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . Going back several millennia, the galaxy was dominated by massive, technologically advanced. There are three X weapons to choose from: the Focused Arc-Emitter, Tachyon Lance, and Giga Cannon. *Required to get the Collosus Project. Defeating Shard will grant you the so-called Rubricator Relic. Should be unlockable through an Ascension perk, should require slot 3 or greater. Stellaris: Apocalypse expansion adds Titan ships, marauding pirates, planet-killing weapons. This neighbor is very likely a fallen empire, they can have titans even in the base game but fallen empires have their own rules compared to normal empires. Stellaris. Oh my god. (or 12 titans and one battleship to fill in the extra 8 fleet power) Each loss is a crippling blow to you, while their losses are easily replaced and have a far smaller impact on total. I know the devs love that titan beam, but they could just make the other 2 somewhat worse except in specific situations. Compatible with Stellaris V2. This update introduces a new ship class, the Ragnarok, and a new anti-fleet doomsday weapon - the Spear of Cassius. The "T" slot on a titan can only have the perdition beam installed and all other titan slot are large without any possibility to change them. One of the most interesting aspects of the game is the ability to research new technologies. 0. ago. All weapons rebalanced, mechanics changed (dmg, CD, range, shield and armor penetrations for various weapon types). Weapon range modifiers will also increase this range. This is a writeup on the best ship designs in Stellaris v 3. Tier S: Early Game Corvette with Point Defense, Laser, and shields. Usually 2400, give or take some based on which weapons/components 2. Initial Compatibility Hotfix for 2. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). In this video we will look at a variety of defence platform builds to. com] Buildable L-Drakes are green: WIP The Gray Has another kind of appearing chance (due the remove of the empty cluster outcome), so there is a small depending chance to get him anyway, if the cluster is not empty. Artifact cost of Archaeotech Weapon is ridiculous! While Archaeotech Weapon are nice, the worst being similar to low to mid tier weapons and the best to high tier, the cost makes impossible to use them in large scale. Apocalypse includes a small number of extra techs for long range starbase weapons, planet killers, and titanic ships. Read More. Subscribe to downloadTitan Weapon Loadouts. This Mod Adds Titan Weapons to the Stellaris Game. It is titan-class hull-wise, but only battleship-class armor-wise. I’m looking for a definitive answer for: 1. Authors description: Mass Effect Ultimate Empire Collection. But to my surprise it seems impossible to outfit it with any truly big Guns. 2. Popular Now . hangars for strike craft, auxiliary systems, guided weapons like missiles and torpedoes, titan weapons to put on Titan-sized ships, and world destroyer weapons for Colossi. Downgraded the station and started upgrading it back. Stellaris Nanite Guide. There are other combat ships in Stellaris too. 2 New Origins. Stellaris: Event Horizon Offset Facility . The Aquatic Species Pack includes: 15 new Aquatic Portraits. Stellaris DLC Guide, List & Sales. > Stellaris 3. Stellaris: Larabee’S Modified Star Wars Weapons . For example the ancient laster (Cavitation Collapser), resembles normal lasers. This was an assault on a x25. That gives the enemy Battleship a total of 3915 shields, 3915 armor, and 4800 hull. If you're using titans then you're using battleships so +10 tracking is a must. Lets say for his sake a AI fleet, a Fallen empire fleet and a unbidden fleet. Not sure which can cause this my only suggestion is ACOT due to his broken shaders on 3. R5: I'm running the game in vanilla, and I've tested multiple encounters with and without an accompanying fleet and for whatever reason the titan will not fire its main gun. . Leave a Response Cancel reply. Just swap the artillery core for the carrier core and leave everything else the same. 2. Titan: - Base limit regardless of naval cap. Of course the alpha strike is gone but most battles last long enough for the glare to be effective since fire rates stack better over long battles (you get even more fire. Includes New Origins, Civics, Traits, Ship Models and more”. The game isn't 100% consistent about how it handles DLC content, so yes, the AI does have access to some stuff even if you don't own the DLC. In general you want something that penetrates both armor and shields here. It's healthy frame does, however, make it exceptionally slow, which is a bit of an issue considering its aura boosts are its primary appeal in a combat scenario. In this video, I'm going provide you with a guide for Titan ship designs for Stellaris 2. 2. Stellaris: Better Titan + Juggernaut + Colossus Limits – Fgraptor . 2. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Additionally, point defense can significantly reduce your losses during a siege. They occupy 2 platform capacity, but are much more powerful than regular platforms. Adding additional weapon types to the slot won't have any notable effect as titan slot. The reason I'm saying cruisers rather than battleships is because the nanite titan weapon hits hull directly and does an enormous amount of damage. Colossus Project ascension perk. The ships on Tier S are must have. (Great for Role Playing Games though) Both Planet Cracker and Global Pacifier waste the planets resources by effectively destroying the planet. Should be buildable through a. With other bonuses, it's easy this way to push your designs to 100% shield hardening, and with enough shield health boosts from repeatables it can be very hard for late game threats to ever break. They can protect your battleship fleet from torpedo corvettes. Video by Montu Plays. Read More. ago. Corvettes are fast, while Titans have huge weapons that can obliterate ships in a single blow. Bursting down their titan with bypass weapons isn't a great. Each class of ship comes with its own strengths and weaknesses. Range not far from base titan range (which gets artillery computer upgrade. 6. The weapon range helps me get my alpha strike in first. 0 most weapons have been re-balanced and are now viable in different situations. If a ship of a design is under construction or being upgraded, the design cannot be edited. It's latest portion of DLC, Apocalypse, brings with it new. 3/2. Technically yes you are correct battleship spam is more cost-effective but Titans do have a role to fill. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Different weapons go in the different slot types, and without mods there is no way for a battleship to get a T slot, only an X slot. Description. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. Accuracy is the percentage chance to hit a target with no evasion. The risk changes if it's the Spiritualist FE. Adding additional weapon types to the slot won't have any notable effect as titan slot weapons do soo much damage, any weapon type change is highly unlikely to change the total number of shots nedded to down a ship. a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. *Not* really a feature. You need DPS and you need range, and HP from Shields or Armour. In fact, their most useful aspect are the auras, a single component. Just use whatever weapons you have best tech level in. The pulse armor is only outclassed by t6 items if you unlocked the perk. ( stellaris noob) i dont have dlc so idk if that contributes. Stellaris: Stellaris: Reborn Ii (3/4) Comments. Colossus Project now gives -50% War Exhaustion. 1. 06/12/2016 – Updated for 1. 3. Would suck to get to the late game, invest heavily to get colossus, and then have them be nothing but a giant pussy waiting for the first dick to come by and destroy them. : 1. 0 is out! The Zenith of Fallen Empires retraces the steps of the Fallen, their rise to the pinnacle of civilization and military might. This does however mean that what this mod changes has changed, so you may have to unsubscribe and subscribe again if you find it does not work for you. Step 1: Reach End Game Technology Level. Inadequis. 5 damage per shot while completely ignoring shields and armor. Titan Class is the same class FE's use. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. Except if you're running any tech that bypasses shield or armor. Which also debuff your enemy for some reason. Stellaris: Titan Interdictor Module . 10 corvettes would cost close to 55-70 minor artifacts a piece, if fully decked out in archeotechs. Go to Stellaris r/Stellaris. +10% tracking from a titan aura and energy weapons instead of kinetic would tip the scales even further in the battleship's favor. The engagement range is determined by the ship's designated role and will apply regardless of the effective range of the ship's weapons. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. Hi, I have doubts about titan ship and his utility; I mean yeah is nice to have such big master piece and so on but he charges like a bloody corvette instead of stay far away as the artillery is suppossed to be. Stellaris: Larabee’S Modified Star Wars Weapons . Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Have the fleet represented by a simple icon, and make an auto calculation about how the battle goes. 1 Anti-Armor. ) The best early-game fleet compositions and what weapons belong on them. 7. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. If the battleships are in front when the shooting starts then the Titan won't be. 6 it'll do 1. This Mod Adds Safety Off for Planet Killer Weapons – FGRaptor to the Stellaris Game. Thus demonstrating the key difference the presence of the Titan makes in the fleet. can you be more specific, which type of weapon for which type of fleet? I was thinking of using 1 main swarm corvettes with full battleship support from the edge of the system as support (using the longest-range laser). Here's how to get one early on. Is triggered only by: Anomaly project "Abandoned Station". The Owl House-Will of the Titan. When the enemy ships catch up they are shot. I have every technology, or should, with that cheat but somehow I still can't build titans? I. Large weapons are great on a Titan or Battleship for artillery shots on large targets like a starbase or another Titan/Guardian. You will want to unlock an engineering technology called Titans. The weapon disappear from the template in. Updated for Stellaris v2. I kinda wish Paradox would introduce a Dreadnought class ship in-between Battleships and Titans. Carrier Titans. This might mean loading it up with more shields to suck up excess power. I wasn't able to find a video that shows this. However you are so limited in how. That's a relief. 6 also includes new galaxy shapes to explore, new story events, a new. Really awesome gem, strongly recommend. Corvette swarms and bb with all xl and L weapons are all you need in this game. (That'd be tough though, since the titan beam is an anti-armor/hull weapon that has a longer range than all your anti-shield. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing. Its DPS is 4. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. So you'd want to give 3 X mounts instead of 1 Perdition Beam there. - Small weapons are good against corvettes, and okay against destroyers. Titan can start the battle from the other side of a system and. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. The X-sized weapon slot is different from the Titan-unique T-sized weapon slot. In multiplayer weapons that ignore shield and armor can be devastating and if given the opportunity to do so an opponent might build a fleet with nothing but those kinds of weapons, which would mean hull is the only thing that would matter in those situations. Specialist L-gun destroyer. 1 Overview. Titans have near 0 evasion and honestly have trash weapons. As usual, the Avatar comes with its own research chain. The nanite fleets are a few crusier and a single titan. The risk changes if it's the Spiritualist FE. Everything in the title. There are three weapons that seem to be doing best on Corvettes. Missiles have excellent range and medium firepower, Disruptors bypass shield and armor but deal low damage, and Autocannons have very high damage but suck against armor. 15 Diva Added 2. Try to put disrupters on it if you can. The Titan comes with the Titan Laser perdition weapon. Enjoy the game! Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. Stellaris: Event Horizon Offset Facility . By: Wolfie. The anomaly's planet has an orbital tile deposit with at least 1 mineral. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Computer system. . Enter Undead Hive Dragons, and 100k fleet power in only 30 years. There is also an argument that the Titan Weapon, the Perdition Beam / Ion Cannon is pretty good, it has absurdly long range and is excellent at making whatever it. Stellaris: (-Mass Effect Shipsets NSC2-). Titans. Plainly put, it lags behind the rest of my fleets, making it miss out the initiation of the battle. 6. paradoxwikis. Long time lurker here, because of course it's a paradox game, you need 10,000 hours of Reddit research to play it properly!Some weapons (titan ruination beam) have animations so long they don't end before it fires again, and most commonly have the "shoot at sun" issue. It adds +15% shield hardening, meaning you can put a couple on a battleship, or four or so on a titan or juggernaut, for a large amount of hardening. My last game got him and corvette fleet had 90% evasion. Consumes power. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Cracking planets gives a random amount of mineable minerals while pacifier grants + 10 society research. The two Phased Disruptors will take 386 seconds to kill that, while the one Neutron Launcher will take 311 seconds to break through shields, armor, and hull. Each Ion Cannon has an upkeep of 8 energy. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. Maybe they will add in more titan weapons in the future, as one weapon type IS a bit underwhelming. In size order these are: Corvette, Frigate, Destroyer, Cruiser, Battleship, and Titan. But the weapons are generally a downgrade. Featured. 0. It can't even beat the automated dreadnought 1v1 with: - lvl 10+ repeatables - full anti-shield weapons (gaus + gigacannons) - dragonscale armor - 51k fleetpower Psionic shields (or just dark matter shields) would probably allow it to win, but. Feudal was reverted to its old state in 3. Can you add more informative screenshots, like each ship type and its. Use swarm computer and Afterburner. TLDR: Artillery computers make XL and Titan weapons point the wrong way while any shorter range weapons like L Plasma Cannons never get to shoot - I think it sucks. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . In addition to the regular defense platforms, a citadel-level starbase is also capable of hosting an Ion Cannon, a more powerful platform type that carries a weapon identical to the Perdition Beam titan weapon. Space warfare. 8 didn't changed combat, things should be just as the same as before. So I decided to fix this and. The Titan has 3 sections, Titan Bow, Titan Core, and Titan Stern. Instead, my fleets charge headlong well into plasma range of the enemy, usually with the Titan in the lead. 3 Kinetic weapons. The Zenith of Fallen Empires retraces the steps of the Fallen, their rise to the pinnacle of civilization and military might. Stellaris: Titan Interdictor Module. They're actually a solid counter to big ships since the big Titan weapons can potentially one-shot Cruisers and Battleships, but if they're wasting shots on Destroyers in Picket formation you're not gonna lose much fleet power to each shot. Corvettes are quick, cheap to build, and smaller but have high evasion. New Flag ship's Slot : Diva's Stage Update. Instead of the existing T/4L/2L. I think the simplest and most efficient solution would be to make the [Ion Cannon] and [Perdition Beam] the same thing, and make them the default weapon that comes with Titan research, but like the various Doomsday weapons, you can research other. It has the ability to destroy a planet similar to a Colossus-with t. Enigmatic Decoders are freaking great on Battleships and Titans; you can push the tracking of Neutron Launchers, X slot weapons, and Perdition Beams to 35 on a Battleship, and 40 on a Titan, when combined with the Titan's tracking aura (or 45/50 if you went psionic, because Precognitive Interface can give a tracking bonus to all ship sizes). 3 special: section choise extention and buff improvement. Juggernaut is Big Boy, and that's why we love it. Update for this mod has been suspended until I finish work on The Zenith of Fallen Empires 2. War. Stellaris: Ancient Relics Story Pack. Home; Guides; Code Lists. Gameplay. The Colossus has full support for all planet killer weapons. 2 Anti-Hull. For titans - you will easily get then (bonus) if any of your neighbors have them, and a bit easier if you finished Supremacy tradition or have. • 1 yr. Lazer has a nice role with the bypass but in my opinion should do the same damage as a t5. 2. Stellaris: Larabee’S Modified Star Wars Weapons . Ok. Should be buildable through a megastructure, unlocked with the perk, takes long time to build station and is of course. They are like the siege tanks in back shooting over the heads of a marine/marauder ball. Especially the last part about swarm missiles is important to remember. This Mod Adds The Zenith of Fallen Empires to the Stellaris Game. Now availible for Stellaris 2. Players more experienced in the current patch have suggested swarmer / whirlwind missiles as late-game battleship weapons (assuming I understood correctly),. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Neutron has 130 range, KA 120, low tier weapons such as T5 railgun is 100 L. Members Online •. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. Fold Quartz Comeback : They can use last tier reactor and thruster. between the 3 X class weapon on battleship and titan, which one is most effective against contingency?Late Game Titan Build. An ion cannon platform. 741 votes, 122 comments. Install ISBS: Doomsday Weapons & Ships - Simplified Chinese Mod via Steam. Popular Now . 6 Orion has released. home Stellaris. 8! Blaster colors can now be selected by the player! A few weeks ago, I wanted to do a Star Wars-themed playthough of Stellaris, but found myself disagreeing with some of the design choices of the only Star Wars. 本MOD原作. *, 3. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work. Stellaris. The cruiser basically die instantly to that amount of fleet power, but each of those Titans is worth about 30-35k fleet power alone. However, building a Titan requires the Apocalypse expansion, as well as a lengthy process that. Skip to content. Granted this was after 3-5 repeat techs in both kinetic and energy weapons on xbox one's current version. Install Safety Off for Planet Killer Weapons - FGRaptor Mod via Steam. I use 1 titan (each titan has a different aura) and the rest battleships. Loader Efficiency:. 6 Compat Update). Completely revamped titan core, bow, and stern weapon setups 2 Completely new researchable Titanic-size weapons Extra Titan defense and auxiliary slots New Titan-exclusive Bombard combat computers Details I have shifted the titanic weapon to the core of the ship. 3. Stellaris: Titan Interdictor Module. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This page was last edited on 17 April 2018, at 17:11. NO weapons. All the other weapons need ascension perk + rubricator to be viable in late game. 1. It is also effective to deploy a titan only if you have access to cloud lightning to mount it on the large slot, since the titan can not equip medium or small size weapons, so it is impossible to equip it with disruptors. Stellaris contains a lot of content for players to explore and as a result of that,. For Large weapon slots, the Neutron Launcher and Kinetic Artillery are the go-to choices. For example, there are 20 enemy ships and your BB might pick the enemy ship in the far back and ignore. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. This mod is here to fix that. 416K subscribers in the Stellaris community. 原版名称:. **Five sociological technologies have been added, with corvette, destroyer, cruiser, battleship and Titan technologies as the prerequisition. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. Either than that, just stick to medium/small combos for your Cruisers and send them in for close combat. As usual, the Avatar comes with its own research chain. Also little section extention for Titan, minor vanilla turet & icon fixes, nanorepair adjustment in package. The PD weapon, the X slot weapon and the Titan weapon are top tier weapons. 2. A place to share content, ask questions and/or talk about the 4X grand strategy…The ruination glare (Titan weapons) is surprisingly effective because of it faster fire rate and complementary range with kinetic batteries and general large weapons range. Made it cost 25k minerals to build one, but give us 18 weapons slots to fill as we please most (two or three should be large titan weapons). 4 Anti-Shield. Their only scary weapon has like a 21 day cooldown so worry more about the escorts. Stats are equal to fallen titans: 15000 hp, 1 X weapon, 8 L weapons, 4 M weapons, 20 L utility slots, 3 Aux slots. Titan weapon is good. 19/11/2016 – Updated icons for titan lasers (credit to Zeratul Vergil). That fleet won agaisnt an FE fleet. 1. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles. Sadly, yes. It adds ability to reasearch (one way or another), improve and build Ancient Dreadnought. I’m even running the remnant origin with another relic. Stellaris: At War: Carrier Improvements (2. Many chapter rewards are a number of minor artifacts. FE, AE. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. R5: These are the Drej from Titan AE. 8 ‘Gemini’ Coop Open Beta Release Notes. They are beings of pure energy that need to consume biological life to reproduce. They have two X-slot weapons, in addition to a bunch of other weaponry, though they're not all that strong on their own. It can't even beat the automated dreadnought 1v1 with: - lvl 10+ repeatables - full anti-shield weapons (gaus + gigacannons) - dragonscale armor - 51k fleetpower Psionic shields (or just dark matter shields) would probably allow it to win, but. 99. According to the official Stellaris 3. So if you focus only on shields or armor, half the AI's weapons are wasted. This adds a variety of possibilities to counter the all powerful Titan Laser, and gives you a number of viable XL weapons to choose from. 2 Completely new researchable Titanic-size weapons; Extra Titan defense and auxiliary slots; New Titan-exclusive Bombard combat computers; Details . Also, they have the shortest range weapons out of all the crises. Space warfare. 3. Members Online. Added new society tech: Ultimate Warfare. I've spent 200+ hours coding huge amounts of content into overhauling what distant. Weapons at GameJunkie. The arty battleships beat everything but torpedo corvettes which they can't track, the corvettes beat arty battleships, carriers beat the corvettes. CL is there to supplement Focused Arc Emitters. Stellaris: (-Mass Effect Shipsets NSC2-). The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. 67. Advanced Strike Craft are really the only option for Hangars on your Carriers. LostKin18 • 9 mo. I think Battleship class has that X weapons. *-2. Every fleet will want one titan as well. 1 Mass Driver. Cruisers with a torpedo front, a hangar mid, and the gunship stern. I have made a specific fleet only for artilleries (destroyers, cruisers, battleships and titans) with the feature of 'artillery', yet, Titan goes. Stellaris: Stellaris: Reborn Ii (1/4) Read More. Use the torpedo computer, and fill up free slots with missiles. C. – Citadel gives 9 module slots and 6 building slots, 18 platform. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics.